PS. I am going to stop saying "dungeons, and dragons" at the end of every post. It's too corny.
D&D
Wednesday, July 20, 2011
Sunday, July 10, 2011
Hey people of earth and beyond, here it finally is!
Chi-Ru (part one)
Chi-Ru (part one)
The blind martial artist, the criminal mastermind, the hidden striker, and the uncatchable thief---all describe Chi-Ru. Chi-Ru can be useful protecters, thieving pickpockets, or powerful adventurers. Some are kind, caring people trying to make the world a better place. Most are vicious crime lords, with no hesitation in taking a life.
Chi-Ru who are not actively adventuring can be mercenaries, thieves, assassins, or (on rare occasions) bodyguards.
Adventurers: Most Chi-Ru seek adventures, kidnapping, robbing, or petty crimes in general as their jobs. Most never achieve their full potential. They mostly do one-time deals and they would never, ever dream of not getting paid for their employment. They mostly wonder the countryside, few actually settle down in one city. They don’t help others much if they don’t get much personal gain. They prefer gemstones as payment to gold, they normally require emeralds or sapphires for jobs, but if they can get them, they are completely obsessed with jade. They almost never sell their gemstones for money, but keep them and often stare into their depths in their spare time.
Characteristics: Of all the thief classes, the Chi-Ru have the greatest melee power. They tend to focus more on inconveniencing their opponents rather than killing left and right, though their good at that too. Though all this is true, the Chi-Ru are not proficient in any weapons at all, wanting to use their limbs to attack enemies, rather than to use tools. They are however proficient in light armor and hide armor, though they normally choose armor that will not hinder their dexterity, as they usually prefer to move freely.
Alignment: Chi-Ru may be of any alignment, however lawful ones are very rare indeed. Most of them are Chaotic Neutral or Neutral Evil, as they are usually selfish, though they don’t go out of their way to cause trouble, and they are very unreliable when they aren’t being paid.
Religion: Chi-Ru more often than not don’t worship any god, their time is much better spent ‘collecting’ gems, also known as robbing or killing people and receiving gems from employers. When they do worship, the time is mostly dedicated to Olidammara, the god of rogues.
Background: There are many ways that Chi-Ru are made. Many are intrigued and fascinated by the way that they gouge out there own eyes to sharpen other senses. Some used to be unsuccessful rogues who were often caught and they sought to learn fighting skills. Few actually became Chi-Ru for riches, that was just a nice thing that came with the job. Chi-Ru feel no connection to each other, they would turn on each other as soon as they would any one else. They hold very little respect for each other, though more so than anyone else as they share a ‘noble’ profession.
Races: I do not exaggerate when I say Chi-Ru can be anything medium or small-sized. Elves, dwarves, halflings, gnomes, humans, sometimes even half-orcs, though it is rare to have a low Int. score for Chi-Ru. Most are elves and dwarves, as humans normally allow their conscience to get in the way too much to do what is required and halflings and gnomes are sometimes considered too small. Dwarven and halfling Chi-Ru tactics are normally to knock their opponent prone and then wreak havoc upon them, whereas elven and gnome Chi-Ru tend to attack people standing up, trying to save time by doing so rather than taking time to knock them prone. Only the most intelligent half-orcs become Chi-Ru, but they make excellent Chi-Ru with their immense strength.
Other Classes: Chi-Ru like to think that they don’t need any help from anyone, but they don’t mind having a healer around. They detest magic users, because they fear that magic can read minds, and a Chi-Ru wants no one in his thoughts, for they are regularly planning the downfall of his party members.
Role: In most adventuring parties, the Chi-Ru serves as a melee combatant, taking down enemies left and right, while their party members cover them. They are not overeager for combat, but if the time arises to fight, they fight gladly.
There will be morein this class for dungeons, and dragons.
There will be morein this class for dungeons, and dragons.
SORRY
hey people of earth and beyond.
Sorry I haven't posted my class yet. as it turns out, you cant put data tables on blogger, so it'll take a bit. I might post a bit of my class at a time. Actually that is quite brilliant. I will do that so you wont get bored to death by my 5-6 page class for dungeons, and dragons.
Sorry I haven't posted my class yet. as it turns out, you cant put data tables on blogger, so it'll take a bit. I might post a bit of my class at a time. Actually that is quite brilliant. I will do that so you wont get bored to death by my 5-6 page class for dungeons, and dragons.
Friday, June 24, 2011
Chi-Ru Class
Hey People of earth and beyond, I have made a new D&D class, called Chi-Ru, a new type of thievish class. I would just post the entire 5 or 6 page thing, but I'm at a friends house right now (check out his blog: game advice from a n00b for n00bs), so I'm just gonna tell you about it. Chi-Ru aren't proficient with any weapons, but they fight expertly with their hands and feet. They are pretty underpowered for the first few levels, because they're blind, until they get some special abilities to help them sense their surroundings. Their senses, except sight, get so developed that they can eventually 'see' more than other classes. I'll post the class as soon as I can. Keep reading my epic blog of dungeons, and dragons.
Intro to D&D
Hey people of earth and beyond, I'm Smud. A lot of you poor deprived people have not even heard of the game dungeons and dragons. It is an RPG game where one person tells the story (a Dungeon Master), plays all the NPCs (Non-Player Characters), monsters, etc. There are also players, as it is a game and all games have players, which normally are in parties of four, but you can play with 2-8 or 9ish. Before all of you people who are about to shut their computer because they're allergic to nerdiness or something, this game is not only for nerds. If you enjoy reading fantasy or science fiction novels, you will love D&D, 100% guaranteed, if you have a decent DM (Dungeon Master). Even if you'd rather run around than read a book, D&D is a game of thrilling adventures, where you're the hero.You can hack your way through hordes of goblins, or swindle mountains of silver out of townsfolk. There is absolutely no limit to what you cant do in this fabulous game of dungeons, and dragons.
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